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Production Director

Tripwire InteractiveUnited StatesRemote
This job is no longer open

PRODUCTION DIRECTOR


Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We started out in 2005 as a independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. In 2022 Tripwire was acquired and became a part of the Embracer Group and over the years Tripwire has solidified its place as one of the games industry’s leading independent developers and maintains the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision.

We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative remote work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both.

This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy 

click here.


Responsibilities:


  • Oversee all of Tripwire’s internal Production
  • Lead pre-production efforts to speak to project schedules and critical dates, laying production groundwork for games
  • Develop schedules with internal and external teams/team leads and with executive management
  • Manage projects to schedule, highlighting task priorities, departmental interdependencies, and resource issues and risks
  • Maintain communications with all team members, team leads, and executive management, internally and externally
  • Partner with supporting functional teams, including publishing, marketing, finance, licensing, quality assurance and customer service
  • Partner with QA team closely to ensure clear flow of game from development pipeline into QA testing process
  • Understand and plan for all project deliverables, including internally and externally required build and marketing/PR needs
  • Identify production issues and conflicts between schedule, cost, and project scope targets and offering solutions
  • Handle risk management, raising them early and often, with suggested contingency plans
  • Assist in producing and maintaining the related budgets and cost forecasts for the projects
  • Oversee the hiring of production staff including participating in resume reviews, interview screens and active recruiting
  • Supervise the work of the production team by providing individual feedback and/or organizing group reviews to ensure that the team’s work meets quality standard and remains in line with the production vision
  • Maintain a creative environment, motivate all developers, nurture team health and foster a culture of success
  • Understand and contribute to company goals and core values while bringing a positive and collaborative approach to all project related activities

Qualifications:


  • A minimum of 10 years in the production field as a Senior Producer or Executive Producer, and 15+ years in the video games industry
  • Multiplayer games experience with post launch live ops model
  • Demonstrated record of shipping multiple AA/AAA games on PC/console
  • Project management experience, including Scrum, Kanban, and traditional waterfall methodologies and tools, as well as the ability to prioritize and solve problems.
  • Expert knowledge of working with systems and processes that support chosen project management approach
  • In-depth experience with working in JIRA
  • Strong communication and inter-personal skills, leading to a demonstrated ability to work within a team structure
  • Strong conflict resolution skills
  • Recognized ability to build and lead large teams
  • Assertive and outstanding team player with a high level of emotional intelligence
  • Exhibited ability to mentor employees at all levels
  • Strong knowledge of Video Game Industry/Market Awareness
  • Bachelor's degree, or equivalent work experience

Benefits:


  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long Term Disability
  • 401k Match
  • Flexible Spending Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days

Tripwire Interactive offers a highly competitive salary and benefits package (401K, health care, quarterly profit share) and a professional but non-corporate environment.

REMOTE


Core Hours 10am to 4pm EST


Salary: Up to $150,000 Depending on Experience



This job is no longer open

Life at Tripwire Interactive

Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd-party titles (The Ball, Zeno Clash, DwarfsGamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! In addition to developing their own games Tripwire announced a new publishing division at E3 2018 designed to help other independent studios bring their games to market through a truly collaborative publishing model. Road Redemption by EQ Games and Pixel Dash Studios for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, Xbox One X, and Nintendo Switch will be the first game to come from the new publishing arm in Fall 2018 and Maneater for PC will be coming in 2019. Tripwire also recently announced a partnership with Digital Lode to bring Espire 1: VR Operative to VR platforms in 2019. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire's special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.
Thrive Here & What We Value- Collaborative remote work environment- NextGen Remote Work policy- Competitive salary and benefits package- Professional, noncorporate environment- Employee & Family Team Building Events- Volunteer Days
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