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Quality Assurance Tester

Tripwire InteractiveRoswellRemote, Onsite
This job is no longer open

QA TESTER


Tripwire Interactive is looking for talented and passionate individuals to join our team! Founded in 2005, Tripwire is a leading video game developer and publisher known for acclaimed titles like Red Orchestra/Rising Storm, the Killing Floor series, and Maneater. After becoming a part of The Embracer Group in 2022, we are now laser-focused on what’s next for the studio.Tripwire is proud to be located at the heart of Georgia’s bustling entertainment industry in a historic and affordable suburb of Atlanta: Roswell, GA.

Yet modern work standards have allowed us to open our doors to developers across the continental U.S. and beyond. Whether you’re working remotely out of state, commuting to our office, or somewhere in between, we offer a flexible environment designed to help all developers produce their best work. If you’re a talented, dedicated, and passionate individual ready to join a dynamic team, we’d love to hear from you! For more information on Tripwire’s Next-Gen Remote Work Policy 

click here.


Responsibilities:


  • Main responsibilities include the reporting, investigation, reproduction and regression of defects
  • Representing QA in daily development meetings
  • Working with individual developers and other project staff to resolve issues
  • Providing clear, concise and constructive feedback on games and features still under development
  • Researching and reproducing issues reported by users and customer support

Qualifications:


  • 1-2 years of professional experience
  • Excellent troubleshooting and communication skills
  • Highly collaborative with a willingness to assist others
  • Availability to work a full 40 hour week plus the possibility of additional overtime as required
  • Basic proficiency in Windows operating systems and MS Office suite

Preference to applicants with:


  • Unreal Engine experience
  • Proficiency with PC hardware and construction
  • Experience with test case creation
  • Embedded testing experience
  • Agile software development experience
  • Experience with 1st party console standard

Benefits


  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long-Term Disability
  • 401k Match
  • Flexible Spending Account
  • Health Savings Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days

Tripwire Interactive offers a highly competitive salary and benefits package (401K, health care, quarterly profit share) and a professional but non-corporate environment.

REMOTE (Please note: you must meet the legal requirements to work in the USA, including visas and work permits, if you are not a US Citizen.)


Core Hours 10am to 4pm EST


Salary: Up to $35,000 Depending on Experience



This job is no longer open

Life at Tripwire Interactive

Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd-party titles (The Ball, Zeno Clash, DwarfsGamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! In addition to developing their own games Tripwire announced a new publishing division at E3 2018 designed to help other independent studios bring their games to market through a truly collaborative publishing model. Road Redemption by EQ Games and Pixel Dash Studios for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, Xbox One X, and Nintendo Switch will be the first game to come from the new publishing arm in Fall 2018 and Maneater for PC will be coming in 2019. Tripwire also recently announced a partnership with Digital Lode to bring Espire 1: VR Operative to VR platforms in 2019. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire's special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.
Thrive Here & What We Value- Collaborative remote work environment- NextGen Remote Work policy- Competitive salary and benefits package- Professional, noncorporate environment- Employee & Family Team Building Events- Volunteer Days
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