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UI Programmer

Tripwire InteractiveUnited StatesRemote
This job is no longer open

UI Programmer: 


Tripwire Interactive is looking for talented and passionate individuals to join our team! Founded in 2005, Tripwire is a leading video game developer and publisher known for acclaimed titles like Red Orchestra/Rising Storm, the Killing Floor series, and Maneater. After becoming a part of The Embracer Group in 2022, we are now laser-focused on what’s next for the studio.Tripwire is proud to be located at the heart of Georgia’s bustling entertainment industry in a historic and affordable suburb of Atlanta: Roswell, GA.

Yet modern work standards have allowed us to open our doors to developers across the continental U.S. and beyond. Whether you’re working remotely out of state, commuting to our office, or somewhere in between, we offer a flexible environment designed to help all developers produce their best work. If you’re a talented, dedicated, and passionate individual ready to join a dynamic team, we’d love to hear from you! For more information on Tripwire’s Next-Gen Remote Work Policy 

click here.


Responsibilities:


  • Work closely with the team to architect, implement, and deliver on all areas of the user interface to a high level of quality, both with KBM and gamepad input devices.
  • Assist with breaking down design goals into smaller technical tasks, determining scope and estimates, and offer feedback on feasibility and UX.
  • Take ownership of UI features and proactively identify dependencies or potential flaws.
  • Use standard tools and methods to profile UI systems and optimize as needed for speed and memory usage.
  • Consider and support UI/UX certification requirements and localization workflows.
  • Participate in code reviews to identify potential bugs and increase overall code quality.

 Qualifications:


  • Strong knowledge of C++ programming and code design patterns.
  • Experience with Unreal UMG and debugging tools (e.g. Widget Reflector).
  • Familiarity with Unreal’s Localization tools.
  • 3+ years of applicable game industry experience.
  • One or more shipped titles in a similar role.
  • Strong communication and proven ability to work with others to develop and iterate on features.
  • Self motivated and energetic team player who contributes to a positive and inclusive team culture.

Bonus Points:


  • Familiarity with Unreal Slate and how UI works within the engine.
  • Cross-platform development experience (console experience preferred).
  • Multiplayer game development experience.

 Benefits


  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 35 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long Term Disability
  • 401k Match
  • Flexible Spending Account
  • Health Savings Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days

Tripwire Interactive offers a highly competitive salary and benefits package (401K, health care, quarterly profit share) and a professional but non-corporate environment.

REMOTE (Please note: you must meet the legal requirements to work in the USA, including visas and work permits, if you are not a US Citizen.)


Core Hours 10am to 4pm EST


Salary: Up to $110,000 Depending on Experience



This job is no longer open

Life at Tripwire Interactive

Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd-party titles (The Ball, Zeno Clash, DwarfsGamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! In addition to developing their own games Tripwire announced a new publishing division at E3 2018 designed to help other independent studios bring their games to market through a truly collaborative publishing model. Road Redemption by EQ Games and Pixel Dash Studios for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, Xbox One X, and Nintendo Switch will be the first game to come from the new publishing arm in Fall 2018 and Maneater for PC will be coming in 2019. Tripwire also recently announced a partnership with Digital Lode to bring Espire 1: VR Operative to VR platforms in 2019. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire's special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.
Thrive Here & What We Value- Collaborative remote work environment- NextGen Remote Work policy- Competitive salary and benefits package- Professional, noncorporate environment- Employee & Family Team Building Events- Volunteer Days
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