Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.
As a Senior Technical Artist, you will work closely with the Lead Technical Artist, Art Director, and Engineers to define tools and pipelines that enhance art production. You will champion technical constraints, ensuring balance between creative vision and performance. Your expertise will drive efficiency through optimized workflows, innovative tools, and smart technical solutions.
Responsibilities
- Pipeline Development: Design and implement efficient pipelines that align with artistic needs and technical limitations.
- Technical Leadership: Advocate for tech art constraints to achieve top-tier visual quality and performance.
- Collaboration: Work with Art Leads, Technical Directors, and QA to ensure content meets technical requirements and solve cross-discipline challenges.
- Optimization & Profiling: Identify bottlenecks in production workflows and optimize processes for peak performance.
- Documentation: Create and maintain clear, concise technical documentation for tools, methods, processes, and engine constraints.
- Training & Mentorship: Train and mentor artists on tools and workflows while fostering knowledge sharing within the team.
- Innovation: Develop and contribute to technology roadmaps, supporting the project’s evolving needs.
Required Qualifications
- Technical Expertise:
- Proficiency with scripting languages and programming concepts.
- Extensive knowledge of industry-standard DCC tools and workflows for 3D and 2D content.
- Experience with game editors and engines, especially Unreal Engine (5+ years).
- Strong understanding of Physically Based Rendering (PBR) pipelines.
- Experience working on realtime PC and Mobile VR platforms.
- Professional Skills:
- Proven ability to profile and resolve production bottlenecks.
- Excellent organizational and interpersonal communication skills.
- Proactive, solution-oriented approach in collaborative environments.
- Clear technical documentation skills for technical and non-technical audiences.
- Shipped at least one AAA title in a Senior Technical Artist role.
Desired Qualifications
- Expertise in Unreal Engine’s Shader Graph system.
- Experience creating musically reactive visuals.
- Familiarity with both rapid prototyping and delivering polished experiences.
- Passion for music, live events, and emerging technology.
- Interest in staying ahead of industry trends and adopting new technologies.
Salary Range: $100,000 - $180,000****Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, laptop/desktop and other IT equipment as needed, subsidized monthly home internet, etc). Salary ranges at Wave are determined based on the job requirements, experience level and market data attained from compensation surveys.Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com.
Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord.